Late Night Thursday Post – Back in the Swing of Things
To any of you who may have been curious about our silence as of late, I assure you, we’re all fine here. How are you?
To those who weren’t worried, you’re probably following us on twitter @EdgarAllanPwnd where we have been having a little more activity. The truth is, outside forces brought work on EDGAR to a slower than desirable progress, and instead of posting about the little we had done, we’ve been using every moment possible to do what work we can. Moving, work, and other facets of this thing called Life can make volunteer projects difficult at times. But enough about that, here’s what we have going on.
We’ve been generating more artwork for our Kickstarter page. Above you can see a lineup of some of our literary characters, and below you can see a compilation image of some of our assets, especially loot.
Programming-wise, we now have a temporary game menu, the ability to choose several different levels, loot spawning randomly, bat chasing and attacking the player, steam bursts doing damage and knocking the player back, water particles flowing, ink spent on weapon attacks, punching attack that do not consume ink, and a handful of others stuff. All this is to get the game to a place where we feel comfortable hosting a browser-based demo that will be available during our Kickstarter.
Additionally, we’ve been generating new sounds, prepping an awesome Kickstarter video, and finding even more ways to improve the game’s story.
I apologize if this post was a little brief and rather unfocused, but this was just to get back in the swing of things. We’re going to return to our weekly updates where we’ll be going into certain topics more in depth. As always, thanks for taking the time to read and let us know what you’d like to know more about!
– Wrought Iron Games