The Post Announcement Post
This will be a quick update for the week, as one of us was off at the Food and Wine Festival at EPCOT (and ate and drank enough for the whole dev team).
Our programmer is fine tuning Edgar’s movement, making sure that he accelerates and jumps exactly the way we want him to. He’s also working on enemy AI. Currently our enemies consist of a gnarly looking sewer rat and this Lovecraftian creation called an InkDrink. Both of which we plan to have scurrying across the levels shortly.
Our artist is working on a handful of things, including animations for Edgar, experimenting with color palettes, and creating art for the HUD, like that wicked, anatomically correct heart above. The plan is to have the blood drain from the organ as the player takes damage.
In addition to those items, we’re working on getting more assets into the build, including sound and music, so look forward to a video in the next week or so.
In the meantime, continue to tell your friends and family about EDGAR, and make sure you follow us on Twitter @EdgarAllanPwnd, or just click on the sidebar to the right. Its a great way for you to hit us up with your questions, thoughts, concerns, and ideas regarding the game. We’ll be using Twitter on a daily basis for smaller pieces of info but our major announcements will still be right here, on the devblog.
Until next time,
The EDGAR Dev Team